HTML / CSS Tutorial Series – Modifying a website template to suit your needs

HTML / CSS Tutorial Series – Modifying a website template to suit your needs

In this 3 part video tutorial series I will show you how to modify a simple HTML/CSS template to produce an aesthetically pleasing online shop template for a flower shop . Please experiment and make the design your own. There are links to free resources after each video to help you achieve layouts and interactions…

A Brief History of HTML

A Brief History of HTML

The development of Hypertext Mark-up Language (HTML) and World Wide Web (WWW) began in 1989. HTML was first created by Tim Berners-Lee to establish an online library of resources, a system for the CERN nuclear organisation and researchers to easily use and distribute documents. It quickly became globalised since Tim’s HTML version was mainly text-based,…

Create enemy waves

Create enemy waves

To create enemy waves You need to have followed the tutorial on creating a persistent object in the previous tutorialCreate a score that keeps its value between rooms. Add this global variable to the Create event of objVarPersist: global.wave=1; Create an object called objEnemyWaves In Create event add the following code: //wait 10 seconds for…

Creating an animated speech game instruction bubble

Creating an animated speech game instruction bubble

Creating an animated game instruction speech bubble In this tutorial we will look at how you can create animated game instruction speech bubble for your start screen using the website https://pixelspeechbubble.com/ Go to the website https://pixelspeechbubble.com/ Type in your game instructions and click the check box animated Click Create Under the animated GIF click download and…

Create Particle Effects in GameMaker Studio 2

Create Particle Effects in GameMaker Studio 2

Tutorial 17: Creating Particle Effects in GameMaker Studio 2 What are particle effects? Particles are graphic resources that have certain properties which are defined within a particle system. These properties cannot be manipulated directly for individual particles but are changed through the code that is used to define the individual particle and the system that…