Collision and Health Setup
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Tutorial 17: Creating Particle Effects in GameMaker Studio 2 What are particle effects? Particles are graphic resources that have certain properties which are defined within a particle system. These properties cannot be manipulated directly for individual particles but are changed through the code that is used to define the individual particle and the system that…
Tutorial 6: In this tutorial we will explore different ways to add sounds to your game. Adding sounds to the lazer / bullet In the Asset Browser resources menu: Create a sound Asset Name it sndPlayerLazer Click on the 3 dots in the window that appears From your spaceshooter-assets, browse to sounds folder and choose…
Tutorial 11: Create an End Screen Based on the previous tutorial, on our players Step event, we said that when a players lives reach 0 we want the game to go to an end room. Create an End Room Duplicate your game room. Right click on the room in the Asset Browser and click duplicate….
Tutorial 7: Creating Enemy Sprite in Game Maker Studio 2 Go to the Resources area on the right of your screen: Right click on Sprites and click Create Sprite Make sure to name your sprites accurately for future reference Example: always prefix your sprites with the letters spr Name your first enemy sprite sprEnemy1 Importing…
Tutorial 13: Creating a Player Healthbar In this tutorial we will learn how to create a player health bar by setting up a variable for the player health. The number assigned to this variable are the number of frames on the GIF. This tutorial could be replicated for lives. Create a Health Bar Sprite Create…
Physics in Game Maker Studio 2 The following is an introduction demo of how physics can work in Game Maker Studio 2. It will give you an introduction of how you could implement it in your game. Step 1: Create Sprites for Physics Objects The sprites you need for this demo can be downloaded from…