Create a Start Screen for your game
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Tutorial 16: Create a room with a view and camera effect A room with a view and camera, is when you create a large room but as a user plays the game, they only see a portion of the room at a time. This is useful when creating rooms for platform type games. Take for…
Tutorial 13: Creating a Player Healthbar In this tutorial we will learn how to create a player health bar by setting up a variable for the player health. The number assigned to this variable are the number of frames on the GIF. This tutorial could be replicated for lives. Create a Health Bar Sprite Create…
In a computer game a sprite is the name usually given to a two-dimensional bitmap computer graphic, designed to be integrated into a level, intro or exit screen. They can be static or animated. History of sprites Sprites were commonly used in 2D game design in the 1980s and 1990s, for designing player and enemy characters, before…
Tutorial 3: Create a player object, movement & animation In the Asset Browser / Resource menu area, right-click Object and click Create object Name the object objPlayer – note: You should always prefix your objects with the letters obj Assign it the sprPlayer sprite you should already have created. To do this click on the…
Tutorial 10: Collisions and Health Setup In this tutorial, we will learn how to setup your player and enemy health and how to destroy them based on some collision rules. Set the player collision mask Go to the Resources menu: Open Sprites. Open your player sprite, sprPlayer Find Collision Mask in the Sprite window. Open…
Tutorial 17: Creating Particle Effects in GameMaker Studio 2 What are particle effects? Particles are graphic resources that have certain properties which are defined within a particle system. These properties cannot be manipulated directly for individual particles but are changed through the code that is used to define the individual particle and the system that…