Create an end screen for your game
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Tutorial 12. Creating a Start Room for your game There is a start button in the Asset Resources folder you can use. But I’d prefer if you created your own! You get marks for originality. You could use https://www.piskelapp.com/ for this. Create a start button Create a sprite for your button – call it sprStartButton…
Tutorial 3: Create a player object, movement & animation In the Asset Browser / Resource menu area, right-click Object and click Create object Name the object objPlayer – note: You should always prefix your objects with the letters obj Assign it the sprPlayer sprite you should already have created. To do this click on the…
Tutorial 6: In this tutorial we will explore different ways to add sounds to your game. Adding sounds to the lazer / bullet In the Asset Browser resources menu: Create a sound Asset Name it sndPlayerLazer Click on the 3 dots in the window that appears From your spaceshooter-assets, browse to sounds folder and choose…
Creating a Score in Game Maker Studio 2 Create a score object , called it objScore Add a Create event to the object and setup a global variable to store the score: global.pscore = 0; Add a Draw event to this object to draw the score to the screen //draws the score in the top…
Tutorial 9: Spawning Enemies First, what does spawning mean? Spawning refers to a method in game design where your enemies automatically get created You will want to make your enemies appear at random in a top-down or side-scrolling shooter game, so that they do not become predictable every time the game is played. Placing hundreds…
Tutorial 7: Creating Enemy Sprite in Game Maker Studio 2 Go to the Resources area on the right of your screen: Right click on Sprites and click Create Sprite Make sure to name your sprites accurately for future reference Example: always prefix your sprites with the letters spr Name your first enemy sprite sprEnemy1 Importing…