Spawning Enemies
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To create enemy waves You need to have followed the tutorial on creating a persistent object in the previous tutorialCreate a score that keeps its value between rooms. Add this global variable to the Create event of objVarPersist: global.wave=1; Create an object called objEnemyWaves In Create event add the following code: //wait 10 seconds for…
Tutorial 10: Collisions and Health Setup In this tutorial, we will learn how to setup your player and enemy health and how to destroy them based on some collision rules. Set the player collision mask Go to the Resources menu: Open Sprites. Open your player sprite, sprPlayer Find Collision Mask in the Sprite window. Open…
Creating an animated game instruction speech bubble In this tutorial we will look at how you can create animated game instruction speech bubble for your start screen using the website https://pixelspeechbubble.com/ Go to the website https://pixelspeechbubble.com/ Type in your game instructions and click the check box animated Click Create Under the animated GIF click download and…
Tutorial 8: Creating Enemy Lazer / Bullet Go to the Assets Browser resources area menu: Right click on Sprites and click Create Sprite or you can click on Resources menu at the top of GameMaker studio. Make sure you name your sprites correctly – always prefix your sprites with the letter spr Name the sprite…
Creating a Score in Game Maker Studio 2 Create a score object , called it objScore Add a Create event to the object and setup a global variable to store the score: global.pscore = 0; Add a Draw event to this object to draw the score to the screen //draws the score in the top…
Tutorial 14: Creating a Light Effect in Game Maker Studio 2 You could demonstrate this effect in a separate room instead of your main playing room. If so, create a button to it on the start screen. Create a new object called objLight Add a Create event to this object with the following code: ///…