Create enemy waves
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Tutorial 9: Spawning Enemies First, what does spawning mean? Spawning refers to a method in game design where your enemies automatically get created You will want to make your enemies appear at random in a top-down or side-scrolling shooter game, so that they do not become predictable every time the game is played. Placing hundreds…
Tutorial 5: Making your player shoot in GameMaker Studio 2 In this tutorial we will step through how you setup your player object to shoot lazers or bullets in GameMaker Studio 2 Create the player’s lazer / bullet sprite In the Assets Browser Resources menu (usually located on the right side of GameMaker studio 2)…
Tutorial 1 – Creating a Game in Game Maker Studio 2 To create a new project simply click the button labelled New to take you to the following screen: GameMaker Studio 2 permits you to specify what type of project it is that you wish to create. 2. The option we are interested in is GameMaker…
Creating a Score in Game Maker Studio 2 Create a score object , called it objScore Add a Create event to the object and setup a global variable to store the score: global.pscore = 0; Add a Draw event to this object to draw the score to the screen //draws the score in the top…
Tutorial 12. Creating a Start Room for your game There is a start button in the Asset Resources folder you can use. But I’d prefer if you created your own! You get marks for originality. You could use https://www.piskelapp.com/ for this. Create a start button Create a sprite for your button – call it sprStartButton…
Tutorial 17: Creating Particle Effects in GameMaker Studio 2 What are particle effects? Particles are graphic resources that have certain properties which are defined within a particle system. These properties cannot be manipulated directly for individual particles but are changed through the code that is used to define the individual particle and the system that…