In a computer game a sprite is the name usually given to a two-dimensional bitmap computer graphic, designed to be integrated into a level, intro or exit screen. They can be static or animated.
History of sprites
Sprites were commonly used in 2D game design in the 1980s and 1990s, for designing player and enemy characters, before modern 3D graphics cards. Today, however, characters are usually designed with 3D polygons instead, because it’s faster to render them using a 3D graphics card.
Other sprite uses
Sprites are often used to add other feature to games, such as buttons, elements within a HUD (Heads-Up-Display) such as lives, score etc.
What is a sprite sheet?
A sprite sheet is an image that consists of several smaller images (sprites) and/or animations. Combining the small images in one big image improves the game performance, reduces the memory usage and speeds up the startup time of the game.
Tutorial 12. Creating a Start Room for your game There is a start button in the Asset Resources folder you can use. But I’d prefer if you created your own! You get marks for originality. You could use https://www.piskelapp.com/ for this. Create a start button Create a sprite for your button – call it sprStartButton…
If you don’t have the time or skills to create your own game assets – such as sprites, backgrounds, tiles and sounds, there are a number of websites were you can download game assets for free from. Here is a list of websites that we recommend: https://opengameart.org/ https://www.kenney.nl/ https://itch.io/game-assets/free https://marketplace.yoyogames.com/browse/latest?filter=free If you want an asset…
Tutorial 1 – Creating a Game in Game Maker Studio 2 To create a new project simply click the button labelled New to take you to the following screen: GameMaker Studio 2 permits you to specify what type of project it is that you wish to create. 2. The option we are interested in is GameMaker…
Tutorial 9: Spawning Enemies First, what does spawning mean? Spawning refers to a method in game design where your enemies automatically get created You will want to make your enemies appear at random in a top-down or side-scrolling shooter game, so that they do not become predictable every time the game is played. Placing hundreds…
Tutorial 18: Create a score that keeps its value between rooms Create an object called objVarPersist Add a Create event with this code: //create a global player score global.pscore = 0; Check the box Persistent Add this object to your first room. Do not add it to the second or additional rooms, as you only…
Tutorial 4: Creating a Game Room in GameMaker Studio 2 Change the Room size In the Assets Browser menu, double click the room that you want to add a background to. The default room is Room1 If you don’t see the Layers panel for the room appear on the left side of GameMaker, go to…